shot type
Enhancing Sports Strategy with Video Analytics and Data Mining: Automated Video-Based Analytics Framework for Tennis Doubles
We present a comprehensive video-based analytics framework for tennis doubles that addresses the lack of automated analysis tools for this strategically complex sport. Our approach introduces a standardised annotation methodology encompassing player positioning, shot types, court formations, and match outcomes, coupled with a specialised annotation tool designed to meet the unique requirements of tennis video labelling. The framework integrates advanced machine learning techniques including GroundingDINO for precise player localisation through natural language grounding and YOLO-Pose for robust pose estimation. This combination significantly reduces manual annotation effort whilst improving data consistency and quality. We evaluate our approach on doubles tennis match data and demonstrate that CNN-based models with transfer learning substantially outperform pose-based methods for predicting shot types, player positioning, and formations. The CNN models effectively capture complex visual and contextual features essential for doubles tennis analysis. Our integrated system bridges advanced analytical capabilities with the strategic complexities of tennis doubles, providing a foundation for automated tactical analysis, performance evaluation, and strategic modelling in professional tennis.
SkyScript-100M: 1,000,000,000 Pairs of Scripts and Shooting Scripts for Short Drama
Tang, Jing, Jia, Quanlu, Xie, Yuqiang, Gong, Zeyu, Wen, Xiang, Zhang, Jiayi, Guo, Yalong, Chen, Guibin, Yang, Jiangping
Generating high-quality shooting scripts containing information such as scene and shot language is essential for short drama script generation. We collect 6,660 popular short drama episodes from the Internet, each with an average of 100 short episodes, and the total number of short episodes is about 80,000, with a total duration of about 2,000 hours and totaling 10 terabytes (TB). We perform keyframe extraction and annotation on each episode to obtain about 10,000,000 shooting scripts. We perform 100 script restorations on the extracted shooting scripts based on our self-developed large short drama generation model SkyReels. This leads to a dataset containing 1,000,000,000 pairs of scripts and shooting scripts for short dramas, called SkyScript-100M. We compare SkyScript-100M with the existing dataset in detail and demonstrate some deeper insights that can be achieved based on SkyScript-100M. Based on SkyScript-100M, researchers can achieve several deeper and more far-reaching script optimization goals, which may drive a paradigm shift in the entire field of text-to-video and significantly advance the field of short drama video generation. The data and code are available at https://github.com/vaew/SkyScript-100M.
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Offline Imitation of Badminton Player Behavior via Experiential Contexts and Brownian Motion
Wang, Kuang-Da, Wang, Wei-Yao, Hsieh, Ping-Chun, Peng, Wen-Chih
In the dynamic and rapid tactic involvements of turn-based sports, badminton stands out as an intrinsic paradigm that requires alter-dependent decision-making of players. While the advancement of learning from offline expert data in sequential decision-making has been witnessed in various domains, how to rally-wise imitate the behaviors of human players from offline badminton matches has remained underexplored. Replicating opponents' behavior benefits players by allowing them to undergo strategic development with direction before matches. However, directly applying existing methods suffers from the inherent hierarchy of the match and the compounding effect due to the turn-based nature of players alternatively taking actions. In this paper, we propose RallyNet, a novel hierarchical offline imitation learning model for badminton player behaviors: (i) RallyNet captures players' decision dependencies by modeling decision-making processes as a contextual Markov decision process. (ii) RallyNet leverages the experience to generate context as the agent's intent in the rally. (iii) To generate more realistic behavior, RallyNet leverages Geometric Brownian Motion (GBM) to model the interactions between players by introducing a valuable inductive bias for learning player behaviors. In this manner, RallyNet links player intents with interaction models with GBM, providing an understanding of interactions for sports analytics. We extensively validate RallyNet with the largest available real-world badminton dataset consisting of men's and women's singles, demonstrating its ability to imitate player behaviors. Results reveal RallyNet's superiority over offline imitation learning methods and state-of-the-art turn-based approaches, outperforming them by at least 16% in mean rule-based agent normalization score. Furthermore, we discuss various practical use cases to highlight RallyNet's applicability.
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- Leisure & Entertainment > Sports > Badminton (1.00)
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ShuttleSHAP: A Turn-Based Feature Attribution Approach for Analyzing Forecasting Models in Badminton
Wang, Wei-Yao, Peng, Wen-Chih, Wang, Wei, Yu, Philip S.
Agent forecasting systems have been explored to investigate agent patterns and improve decision-making in various domains, e.g., pedestrian predictions and marketing bidding. Badminton represents a fascinating example of a multifaceted turn-based sport, requiring both sophisticated tactic developments and alternate-dependent decision-making. Recent deep learning approaches for player tactic forecasting in badminton show promising performance partially attributed to effective reasoning about rally-player interactions. However, a critical obstacle lies in the unclear functionality of which features are learned for simulating players' behaviors by black-box models, where existing explainers are not equipped with turn-based and multi-output attributions. To bridge this gap, we propose a turn-based feature attribution approach, ShuttleSHAP, for analyzing forecasting models in badminton based on variants of Shapley values. ShuttleSHAP is a model-agnostic explainer that aims to quantify contribution by not only temporal aspects but also player aspects in terms of multifaceted cues. Incorporating the proposed analysis tool into the state-of-the-art turn-based forecasting model on the benchmark dataset reveals that it is, in fact, insignificant to reason about past strokes, while conventional sequential models have greater impacts. Instead, players' styles influence the models for the future simulation of a rally. On top of that, we investigate and discuss the causal analysis of these findings and demonstrate the practicability with local analysis.
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Team Intro to AI team8 at CoachAI Badminton Challenge 2023: Advanced ShuttleNet for Shot Predictions
Chen, Shih-Hong, Chou, Pin-Hsuan, Liu, Yong-Fu, Han, Chien-An
In this paper, our objective is to improve the performance of the existing framework ShuttleNet in predicting badminton shot types and locations by leveraging past strokes. We participated in the CoachAI Badminton Challenge at IJCAI 2023 and achieved significantly better results compared to the baseline. Ultimately, our team achieved the first position in the competition and we made our code available.
Team Badminseok at IJCAI CoachAI Badminton Challenge 2023: Multi-Layer Multi-Input Transformer Network (MuLMINet) with Weighted Loss
Seong, Minwoo, Oh, Jeongseok, Kim, SeungJun
The increasing use of artificial intelligence (AI) technology in turn-based sports, such as badminton, has sparked significant interest in evaluating strategies through the analysis of match video data. Predicting future shots based on past ones plays a vital role in coaching and strategic planning. In this study, we present a Multi-Layer Multi-Input Transformer Network (MuLMINet) that leverages professional badminton player match data to accurately predict future shot types and area coordinates. Our approach resulted in achieving the runner-up (2nd place) in the IJCAI CoachAI Badminton Challenge 2023, Track 2. To facilitate further research, we have made our code publicly accessible online, contributing to the broader research community's knowledge and advancements in the field of AI-assisted sports analysis.
ShuttleSet22: Benchmarking Stroke Forecasting with Stroke-Level Badminton Dataset
Wang, Wei-Yao, Du, Wei-Wei, Peng, Wen-Chih
In recent years, badminton analytics has drawn attention due to the advancement of artificial intelligence and the efficiency of data collection. While there is a line of effective applications to improve and investigate player performance, there are only a few public badminton datasets that can be used for researchers outside the badminton domain. Existing badminton singles datasets focus on specific matchups; however, they cannot provide comprehensive studies on different players and various matchups. In this paper, we provide a badminton singles dataset, ShuttleSet22, which is collected from high-ranking matches in 2022. ShuttleSet22 consists of 30,172 strokes in 2,888 rallies in the training set, 1,400 strokes in 450 rallies in the validation set, and 2,040 strokes in 654 rallies in the testing set with detailed stroke-level metadata within a rally. To benchmark existing work with ShuttleSet22, we test the state-of-the-art stroke forecasting approach, ShuttleNet, with the corresponding stroke forecasting task, i.e., predict the future strokes based on the given strokes of each rally. We also hold a challenge, Track 2: Forecasting Future Turn-Based Strokes in Badminton Rallies, at CoachAI Badminton Challenge 2023 to boost researchers to tackle this problem. The baseline codes and the dataset will be made available on https://github.com/wywyWang/CoachAI-Projects/tree/main/CoachAI-Challenge-IJCAI2023.
Where Will Players Move Next? Dynamic Graphs and Hierarchical Fusion for Movement Forecasting in Badminton
Chang, Kai-Shiang, Wang, Wei-Yao, Peng, Wen-Chih
Sports analytics has captured increasing attention since analysis of the various data enables insights for training strategies, player evaluation, etc. In this paper, we focus on predicting what types of returning strokes will be made, and where players will move to based on previous strokes. As this problem has not been addressed to date, movement forecasting can be tackled through sequence-based and graph-based models by formulating as a sequence prediction task. However, existing sequence-based models neglect the effects of interactions between players, and graph-based models still suffer from multifaceted perspectives on the next movement. Moreover, there is no existing work on representing strategic relations among players' shot types and movements. To address these challenges, we first introduce the procedure of the Player Movements (PM) graph to exploit the structural movements of players with strategic relations. Based on the PM graph, we propose a novel Dynamic Graphs and Hierarchical Fusion for Movement Forecasting model (DyMF) with interaction style extractors to capture the mutual interactions of players themselves and between both players within a rally, and dynamic players' tactics across time. In addition, hierarchical fusion modules are designed to incorporate the style influence of both players and rally interactions. Extensive experiments show that our model empirically outperforms both sequence- and graph-based methods and demonstrate the practical usage of movement forecasting.
- Leisure & Entertainment > Games (1.00)
- Leisure & Entertainment > Sports > Badminton (0.53)
ShuttleSet: A Human-Annotated Stroke-Level Singles Dataset for Badminton Tactical Analysis
Wang, Wei-Yao, Huang, Yung-Chang, Ik, Tsi-Ui, Peng, Wen-Chih
With the recent progress in sports analytics, deep learning approaches have demonstrated the effectiveness of mining insights into players' tactics for improving performance quality and fan engagement. This is attributed to the availability of public ground-truth datasets. While there are a few available datasets for turn-based sports for action detection, these datasets severely lack structured source data and stroke-level records since these require high-cost labeling efforts from domain experts and are hard to detect using automatic techniques. Consequently, the development of artificial intelligence approaches is significantly hindered when existing models are applied to more challenging structured turn-based sequences. In this paper, we present ShuttleSet, the largest publicly-available badminton singles dataset with annotated stroke-level records. It contains 104 sets, 3,685 rallies, and 36,492 strokes in 44 matches between 2018 and 2021 with 27 top-ranking men's singles and women's singles players. ShuttleSet is manually annotated with a computer-aided labeling tool to increase the labeling efficiency and effectiveness of selecting the shot type with a choice of 18 distinct classes, the corresponding hitting locations, and the locations of both players at each stroke. In the experiments, we provide multiple benchmarks (i.e., stroke influence, stroke forecasting, and movement forecasting) with baselines to illustrate the practicability of using ShuttleSet for turn-based analytics, which is expected to stimulate both academic and sports communities. Over the past two years, a visualization platform has been deployed to illustrate the variability of analysis cases from ShuttleSet for coaches to delve into players' tactical preferences with human-interactive interfaces, which was also used by national badminton teams during multiple international high-ranking matches.
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Vanderbilt researchers using artificial intelligence to help basketball players improve their shots
Fox News Flash top headlines are here. Check out what's clicking on Foxnews.com. Researchers at Vanderbilt University have developed artificial intelligence technology to potentially assist basketball players in improving their game on the court. Jules White, associate dean for strategic learning programs and associate professor of computer science and computer engineering, and Carlos Olea, a Ph.D. student in the Department of Computer Science, developed an AI software called a temporal relational network to help determine the context and mechanics behind each shot a player takes. "I'm really excited about the potential for AI to help amateurs at home learn and improve," White told Fox News Digital.
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